tag:blogger.com,1999:blog-14100475.post106013781489747533..comments2023-08-29T14:49:22.468+02:00Comments on SPEECH: Experimenta Playground - Biennial of Media ArtUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-14100475.post-17756828717228089392007-10-11T12:56:00.000+02:002007-10-11T12:56:00.000+02:00what is different - is it the interactivity? would...what is different - is it the interactivity? would you elaborate on what you see as the standard art world experience - and why you think it is boringAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-14100475.post-90839472442270137372007-10-11T12:11:00.000+02:002007-10-11T12:11:00.000+02:00I thought the experimenta show was very lame, very...I thought the experimenta show was very lame, very safe and very banal...so much for experimental media arts...it was more about pleasing the kids...but to be fair at least they are trying to do something different to the standard art world experience...which can be as boring as bat shitAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-14100475.post-53421446465763199902007-09-13T02:02:00.000+02:002007-09-13T02:02:00.000+02:00I agree. One of my favorite shows of recent times ...I agree. One of my favorite shows of recent times was White Noise at ACMI. Each piece was installed with respect to the medium and treated as fine art to be slowly digested.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-14100475.post-86950573457710195452007-09-12T09:51:00.000+02:002007-09-12T09:51:00.000+02:00With regard to Experimenta Playground, your argume...With regard to Experimenta Playground, your argument is apt, however this may be reflective of the context with which such ‘new-media art’ is placed, rather than the quality of the works <I>per se</I>. <BR/><BR/>Truly the profound effects of digital media in contemporary culture are of pertinence too strong to ignore, and by using such media to produce art, one may in turn critique and observe ‘cyberculture’ to great extent. The issue I believe lies in the differentiation between art and art’s subject of analysis. <BR/><BR/>Clearly, the location, marketing and apparent big budget of Experimenta Playground seems to wish for a mass crowd, indeed at the expense of the works themselves. Rather than asking its audience to think critically about the artworks, the show tends to read as a place to keep the kids happy after a Sunday afternoon at the markets, and consequently the works within it turn out to be merely integrated traces of the ‘cyberculture’ they initially set out to critique. They become not artworks, but simply games, skate vids and a short film a bit like ‘that Honda commercial’.Jared Davishttps://www.blogger.com/profile/04649314308027985989noreply@blogger.comtag:blogger.com,1999:blog-14100475.post-88759055855490650862007-09-12T08:22:00.000+02:002007-09-12T08:22:00.000+02:00I once made multimedia (computer) art, that was un...I once made multimedia (computer) art, that was until my art lecturers grabbed me around the throat and demanded that I make a choice between ideas or technology. When you base your art practice around a computer and what it can do it's like a hammer. Put a hammer in a gallery and you expect to hit something with it (preferably the frozen interactive work). <BR/><BR/>It's hard to avoid the old cliché 'the medium is the message' yet video appears to have managed to break free of its constraints (possibly due to the lack of projectors in people's homes). Technology focused works are stuck in a rut, just like the hammer. Interactive works are burdened by the mundane tasks the computer normally does. I see interactive and I think 'I want to check my email' or why doesn't this work.<BR/><BR/>Ten years ago we had a saying used to illustrate multimedia works - teach the dog a trick and it will get a reward - when applied in the post television age, multimedia art seems a big daggy. Everything is interactive now.Anonymousnoreply@blogger.com